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Super Mario Trivia Questions

How much do you really know about Super Mario? Below are 79 true or false statements. Click each one to reveal the answer and explanation.

1.

Princess Peach is playable in the very first Super Mario game.

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Easy
✗ FALSE

Peach wasn't playable until 'Super Mario Bros. 2' (1988) in the US. In the original 1985 game, she was only the damsel in distress.

2.

The Super Mario Bros. movie from 1993 was a box office success despite poor reviews.

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Easy
✗ FALSE

It grossed only $38 million worldwide on a $48 million budget, making it a box office bomb, though it later gained a cult following.

3.

Luigi was originally created as a palette swap of Mario to allow two-player mode.

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Easy
✓ TRUE

In the arcade game 'Mario Bros.,' Luigi was a green recolor of Mario simply to distinguish player 2.

4.

Mario was originally named 'Jumpman' in his first appearance, not Mario.

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Easy
✓ TRUE

In the 1981 arcade game 'Donkey Kong,' the character was called Jumpman. He was renamed Mario later that year.

5.

The Super Mario movie from 1993 is widely considered a faithful adaptation of the games.

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Easy
✗ FALSE

The 1993 live-action film was a critical and commercial flop, heavily criticized for its dark, dystopian tone that strayed far from the games' whimsical style.

6.

The green pipes in Super Mario Bros. were inspired by a green pipe Shigeru Miyamoto saw in a Kyoto park.

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Easy
✓ TRUE

Miyamoto said the pipes came from a park in Kyoto where he saw a green pipe sticking out of the ground.

7.

Mario was originally a carpenter, not a plumber, in his first game appearance.

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Easy
✓ TRUE

In Donkey Kong (1981), Mario was depicted as a carpenter. He became a plumber in Super Mario Bros. (1985) to fit the sewer-themed levels, a change many fans overlook.

8.

Luigi is the taller and younger brother of Mario according to official lore.

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Easy
✓ TRUE

Yes, Luigi is canonically the taller, younger twin. This was established in early Japanese materials and reinforced in games like Luigi's Mansion.

9.

Luigi was originally a palette swap of Mario with a green hat and overalls.

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Easy
✗ FALSE

In the 1983 Mario Bros. arcade game, Luigi was a palette swap of Mario. He had a green cap and shirt, but his overalls were white, not green.

10.

In the original Super Mario Bros., you can skip entire worlds by using a warp zone in world 1-2.

Click to reveal answer ›

Easy
✓ TRUE

The warp zone in world 1-2, hidden in the ceiling above the pipe, lets players jump directly to worlds 2, 3, or 4. This shortcut is famous but often forgotten as a real, intentional feature.

11.

In the original Super Mario Bros., the Minus World glitch leads to an endlessly looping underwater level that cannot be completed.

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Easy
✓ TRUE

The Minus World glitch occurs when players clip through a wall, entering World -1, a corrupted, repeating underwater stage with no exit—a documented hardware quirk.

12.

Mario's first video game appearance was in the 1981 arcade game Donkey Kong.

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Easy
✓ TRUE

Before being named Mario, the character appeared as Jumpman in Donkey Kong (1981), where he rescued Pauline. The name Mario was adopted in later games.

13.

The Super Mario Bros. movie from 1993 is considered canon by Nintendo.

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Easy
✗ FALSE

Nintendo explicitly treats the live-action movie as non-canon. Shigeru Miyamoto has said it was a separate interpretation and not part of the game universe.

14.

The Super Mario movie from 1993 was a box office hit and widely praised.

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Easy
✗ FALSE

It bombed critically and commercially, earning only $21 million on a $48 million budget. It's considered a cult oddity, not a hit.

15.

In Super Mario Bros., the 'minus world' glitch lets you access an endless, unwinnable level.

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Easy
✓ TRUE

By glitching into world -1, you enter a loop of underwater levels that never ends. It's a real, famous bug from the original NES game.

16.

The famous '1-Up Mushroom' was originally a glitch that developers kept as a feature.

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Easy
✗ FALSE

The 1-Up Mushroom was intentionally designed as a reward. No glitch led to its creation; it was a deliberate item to extend gameplay.

17.

As of 2023, Mario had appeared in over 200 video games, more than any other video game character.

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Easy
✓ TRUE

According to Guinness World Records, Mario has appeared in over 200 games as of 2023, including spin-offs and cameos. No other character comes close.

18.

Super Mario Bros. was the first video game to feature a scrolling level.

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Medium
✗ FALSE

Scrolling levels existed before, like in Defender (1981). Super Mario Bros. popularized smooth horizontal scrolling but didn't invent it.

19.

Mario was a carpenter before he became a plumber.

Click to reveal answer ›

Medium
✓ TRUE

In the 1981 arcade game Donkey Kong, Mario (then called Jumpman) was a carpenter. He was reimagined as a plumber in Mario Bros. (1983) to match the sewer setting.

20.

Princess Peach was originally going to be named Princess Toadstool in Japan.

Click to reveal answer ›

Medium
✗ FALSE

In Japan, she has always been Princess Peach. The name Princess Toadstool was used only in English localizations of early games. This is a common mix-up.

21.

Super Mario's original name was 'Jumpman' before being renamed in 1985.

Click to reveal answer ›

Medium
✗ FALSE

Mario was renamed from Jumpman in Donkey Kong Jr. (1982), not 1985. The name 'Super Mario' debuted with Super Mario Bros. in 1985, but the character was already called Mario.

22.

Mario was designed as a plumber because the developers thought a carpenter was too boring.

Click to reveal answer ›

Medium
✗ FALSE

Mario was originally a carpenter in Donkey Kong. He became a plumber in Super Mario Bros. to fit the sewer and pipe theme, not due to boredom.

23.

Mario has never been voiced by the same actor in all mainline games.

Click to reveal answer ›

Medium
✗ FALSE

Charles Martinet voiced Mario from 1991 until 2023, making him the consistent voice across nearly all mainline games until his retirement.

24.

Mario's original name was 'Jumpman' before being renamed for the landlord of Nintendo's warehouse.

Click to reveal answer ›

Medium
✓ TRUE

In the arcade game Donkey Kong, Mario was called Jumpman. He was later renamed after Mario Segale, the landlord of Nintendo of America's warehouse.

25.

Luigi is officially taller and jumps higher than Mario in every Super Mario game.

Click to reveal answer ›

Medium
✗ FALSE

Luigi is taller and jumps higher in many games like Super Mario Bros. 2, but not all; in the original Super Mario Bros. and Super Mario World, they have identical jump heights and sprites.

26.

Princess Peach was the first female playable character in the Super Mario series in 1988.

Click to reveal answer ›

Medium
✓ TRUE

Princess Peach was a playable character in Super Mario Bros. 2 (1988), making her the first female playable character in the main Super Mario platform series. This game, originally Doki Doki Panic, was rebranded as a Mario title.

27.

The Super Mario Bros. cartridge contains a hidden 'minigame' accessible by a specific button sequence.

Click to reveal answer ›

Medium
✗ FALSE

This is a persistent urban legend. No hidden minigame exists in the original NES cartridge. The myth likely started from cheat codes in later games like Super Mario World.

28.

The original Super Mario Bros. was actually released as a Western game first.

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Medium
✗ FALSE

It launched in Japan in 1985 as 'Super Mario Bros.' for the Famicom, then came to the US later that year for the NES.

29.

Princess Peach has never been a playable character in any mainline 2D Super Mario game.

Click to reveal answer ›

Medium
✗ FALSE

Peach is playable in 'Super Mario Bros. 2' (USA) and 'Super Mario Bros. Wonder,' so the statement is false.

30.

Mario's mustache was added because it was impossible to draw a mouth clearly on a small sprite.

Click to reveal answer ›

Medium
✓ TRUE

Shigeru Miyamoto added the mustache to make the nose stand out and avoid rendering a mouth at low resolution.

31.

Super Mario's original name was Jumpman, not Mario.

Click to reveal answer ›

Medium
✓ TRUE

In the 1981 arcade game Donkey Kong, the player character was called Jumpman. He was later renamed Mario in Mario Bros. (1983).

32.

Mario was originally named 'Jumpman' in his first video game appearance.

Click to reveal answer ›

Medium
✓ TRUE

In the 1981 arcade game Donkey Kong, the character was called Jumpman in the instruction manual. The name 'Mario' came later, inspired by Nintendo's landlord.

33.

The character Yoshi was originally planned to be a horse before evolving into a dinosaur for Super Mario World.

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Medium
✓ TRUE

Shigeru Miyamoto revealed Yoshi was first imagined as a horse for Mario to ride, then considered a turtle, before finally becoming the friendly dinosaur introduced in Super Mario World (1990).

34.

Mario's original profession in Donkey Kong was a carpenter, not a plumber.

Click to reveal answer ›

Medium
✓ TRUE

In his 1981 debut, Mario was called 'Jumpman' and worked as a carpenter. The plumber identity came later for Super Mario Bros. to fit the sewer pipe setting.

35.

Super Mario 64 was the first Mario game to feature Charles Martinet as Mario's voice.

Click to reveal answer ›

Medium
✗ FALSE

Martinet first voiced Mario in the 1995 CD-ROM game 'Mario Teaches Typing.' Super Mario 64 was his first time voicing Mario in a main platformer.

36.

Princess Peach's full name is Princess Peach Toadstool in all regions.

Click to reveal answer ›

Medium
✗ FALSE

In Japan, she's always been Princess Peach. The Western name 'Princess Toadstool' was used in early games but was phased out by the 1990s.

37.

Mario's original name was 'Jumpman' in the Donkey Kong arcade game.

Click to reveal answer ›

Medium
✓ TRUE

In the 1981 arcade game Donkey Kong, the character Mario was called 'Jumpman' in the game's code and promotional materials before being renamed Mario.

38.

Princess Peach was originally designed as a damsel in distress with no playable appearances until 2005.

Click to reveal answer ›

Medium
✗ FALSE

Peach was playable in 'Super Mario Bros. 2' (1988) in the US and 'Super Mario RPG' (1996), long before 2005's 'Super Princess Peach.'

39.

Mario's mustache was added because drawing a mouth was too difficult with 8-bit graphics.

Click to reveal answer ›

Medium
✓ TRUE

Developer Shigeru Miyamoto gave Mario a mustache to make his nose more visible and avoid the need for a detailed mouth in the low-resolution pixel art.

40.

Luigi is taller and can jump higher than Mario in most games.

Click to reveal answer ›

Medium
✓ TRUE

In many Mario games, Luigi is depicted as taller and has higher jump abilities, often balanced by reduced traction. This design difference is consistent across titles like Super Mario Bros. 2 and Super Mario 3D World.

41.

In the original game, Mario was a carpenter, not a plumber.

Click to reveal answer ›

Medium
✓ TRUE

When Mario first appeared in 'Donkey Kong' (1981), he was a carpenter. He became a plumber only later for 'Mario Bros.' (1983).

42.

Yoshi was originally going to be Mario's horse in a western-themed game.

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Medium
✓ TRUE

Shigeru Miyamoto said in interviews that Yoshi started as a horse concept for a Wild West game before becoming the dinosaur mount in Super Mario World.

43.

Mario's mustache was added because the character's nose was hard to see.

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Medium
✓ TRUE

Due to pixel limitations in 1981, Mario's nose was unclear. Adding a mustache made his face more readable and gave him a distinct, Italian-inspired look.

44.

Princess Peach's full name is Princess Peach Toadstool in all official media.

Click to reveal answer ›

Medium
✗ FALSE

She's called 'Princess Peach' in most regions and 'Princess Toadstool' only in early English localizations. Her official name is just Peach.

45.

Super Mario's original name was 'Jumpman' in the Donkey Kong arcade game.

Click to reveal answer ›

Medium
✓ TRUE

Yes, Mario debuted as 'Jumpman' in 1981's Donkey Kong. He wasn't called Mario until later, after Nintendo's landlord Mario Segale.

46.

The first Super Mario Bros. game was released in 1983 for the Famicom in Japan.

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Medium
✗ FALSE

Super Mario Bros. actually launched in 1985. The 1983 game was 'Mario Bros.' (the arcade original), not the side-scrolling classic.

47.

The Super Mario Bros. theme was composed by Koji Kondo specifically for the NES's limited sound hardware.

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Medium
✓ TRUE

Koji Kondo composed the theme to work within the NES's 5-channel sound chip, using simple yet memorable melody lines that became iconic.

48.

Mario's iconic red hat was originally designed to avoid drawing his hair during animation.

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Medium
✓ TRUE

Shigeru Miyamoto gave Mario a cap to simplify animation, as drawing hair frame-by-frame was too time-consuming on early hardware.

49.

The Super Mario Bros. theme song contains a hidden melody that plays backwards.

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Medium
✗ FALSE

No hidden backward melody exists in the iconic theme. This is a common internet rumor. The song was composed by Koji Kondo to be catchy and upbeat, not cryptic.

50.

The '?' blocks in Super Mario are called 'Question Blocks' in official Nintendo documentation.

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Medium
✓ TRUE

Nintendo has officially used 'Question Blocks' in manuals for games like Super Mario 64 DS and Super Mario Galaxy, and in licensed strategy guides, making the term official despite '? Blocks' being more common.

51.

The '?' blocks in Super Mario were originally going to be '!' blocks before a last-minute change.

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Hard
✗ FALSE

There is no evidence of a last-minute change. The question mark was chosen early to suggest mystery, while '!' was never seriously considered.

52.

The iconic Super Mario Bros. overworld theme was composed by Koji Kondo in under a day.

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Hard
✓ TRUE

Koji Kondo stated in interviews that he composed the main overworld theme in about a day, aiming for a catchy, looping melody.

53.

In Super Mario Bros., the clouds and bushes are identical sprites in different colors.

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Hard
✓ TRUE

To save memory, Nintendo reused the same sprite for clouds (white) and bushes (green) in the original Super Mario Bros. It's a clever trick that players rarely notice.

54.

The mushroom power-up was inspired by a real psychedelic mushroom.

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Hard
✗ FALSE

Shigeru Miyamoto has said the Super Mushroom was based on the Japanese shiitake mushroom and fairy-tale magic, not psychedelics. The rumor persists due to 80s anti-drug hysteria.

55.

Mario has appeared in over 200 video games, more than any other character.

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Hard
✓ TRUE

According to Guinness World Records, Mario has appeared in over 200 distinct games, making him the most prolific video game character ever.

56.

The Super Mario Bros. theme song was composed in just one day.

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Hard
✓ TRUE

Koji Kondo composed the iconic overworld theme in a single day, using a limited sound chip. He had only about three weeks total to write all the music.

57.

The Super Mario Bros. overworld theme has a hidden beat that matches the tempo of a human heartbeat.

Click to reveal answer ›

Hard
✗ FALSE

This is a popular myth. Koji Kondo composed the theme to feel energetic, but there's no intentional heartbeat rhythm—it's just a catchy, fast-paced melody.

58.

Mario has never been voiced by Charles Martinet in a mainline console game.

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Hard
✗ FALSE

Charles Martinet voiced Mario in multiple mainline console games, beginning with Super Mario 64 (1996), and including Sunshine and Galaxy. He provided iconic phrases like 'It's-a me, Mario!' making the statement incorrect.

59.

The '?' blocks in Super Mario Bros. were inspired by real Japanese vending machines.

Click to reveal answer ›

Hard
✗ FALSE

Shigeru Miyamoto based '?' blocks on treasure chests from adventure stories, not vending machines. The vending machine idea is a common but incorrect fan theory.

60.

The Super Mario Bros. theme song contains a hidden melody that plays backward to spell a word.

Click to reveal answer ›

Hard
✗ FALSE

This is a persistent internet rumor. The composer Koji Kondo confirmed the theme has no hidden messages or backward melodies.

61.

The Super Mario Bros. theme song loops after approximately 1 minute and 21 seconds.

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Hard
✓ TRUE

The iconic overworld theme from Super Mario Bros. (1985) lasts about 1:21 before seamlessly looping, a common length for NES tunes due to memory limitations.

62.

The '?' blocks in Super Mario Bros. were inspired by Japanese capsule toy vending machines.

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Hard
✓ TRUE

Miyamoto said the surprise element of gacha capsule machines inspired the random item blocks, adding a gambling-like thrill.

63.

The iconic coin sound in Super Mario Bros. was created by a drum machine.

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Hard
✗ FALSE

The coin sound was actually a synthesized effect programmed by composer Koji Kondo using the NES's sound chip. The drum machine myth is a popular fan theory with no evidence.

64.

The iconic Super Mario theme song was composed in under 15 minutes.

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Hard
✗ FALSE

Koji Kondo has stated that he spent several hours composing the theme, not under 15 minutes. The 15-minute claim is an internet myth.

65.

In Super Mario 64, the game's code contains a hidden message from the developers.

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Hard
✗ FALSE

The message 'Thank you for playing! - Nintendo 1996' appears as a normal part of the ending sequence after beating the game, not hidden in the code. It was seen by players since launch, not discovered years later by data miners.

66.

In Super Mario 64, you can skip the final Bowser fight by collecting all 120 stars first.

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Hard
✗ FALSE

Collecting 120 stars gives you a special ending and Yoshi on the roof, but you still must defeat Bowser.

67.

In Super Mario 64, pressing the A button while facing a wall makes Mario do a backflip.

Click to reveal answer ›

Hard
✗ FALSE

Pressing A while facing a wall does nothing special; backflips require crouching first. This is a common myth from playground rumors.

68.

Mario's mustache was added because 8-bit graphics couldn't show a mouth clearly.

Click to reveal answer ›

Hard
✓ TRUE

Designer Shigeru Miyamoto gave Mario a mustache to make his nose stand out, since low-resolution sprites couldn't render a visible mouth or facial expressions.

69.

Yoshi was originally intended to be a type of turtle, not a dinosaur.

Click to reveal answer ›

Hard
✗ FALSE

Yoshi was always designed as a dinosaur, inspired by the game's prehistory theme. The confusion comes from his shell-like saddle, but he's officially a 'Yoshi' species of dinosaur.

70.

Mario has never appeared in a game rated 'M' for Mature by the ESRB.

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Hard
✓ TRUE

Despite rumors, no official Mario game has ever received an M rating. 'Mario is Missing!' was unrated, and 'Hotel Mario' was rated K-A (now E). The claim of an M-rated Mario title is a myth.

71.

Princess Peach has appeared in more Super Mario games than Luigi has.

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Hard
✓ TRUE

Among games titled "Super Mario," Peach appears in all main series entries, while Luigi was absent from Super Mario 64 and Super Mario Sunshine, giving her more appearances.

72.

The Super Mario Bros. warp zones were originally a debug feature.

Click to reveal answer ›

Hard
✗ FALSE

Warp zones were intentionally designed by Shigeru Miyamoto to reward skilled players and allow speedruns. There is no evidence they were leftover debug tools.

73.

Mario's red cap was added so developers didn't have to animate his hair in motion.

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Hard
✓ TRUE

Animating hair was too complex with 8-bit technology. A cap simplified the sprite, letting the team focus on movement and gameplay instead of detailed hair physics.

74.

The coins in Super Mario games are based on a real Japanese 1-yen coin.

Click to reveal answer ›

Hard
✗ FALSE

The Japanese 1-yen coin is silver-colored (aluminum), not gold. The gold coins in Super Mario are not based on it; no official source confirms this claim.

75.

Mario has never been voiced by the same actor in every game.

Click to reveal answer ›

Hard
✓ TRUE

Charles Martinet voiced Mario from 1991 to 2023, but he wasn't the first—and now Kevin Afghani has taken over, so it's never been one actor for all.

76.

Princess Peach was the first female character to be playable in a Super Mario game.

Click to reveal answer ›

Hard
✓ TRUE

In Super Mario Bros. 2 (1988), Princess Toadstool (Peach) was introduced as a playable character, making her the first female playable in a Super Mario game. No earlier Super Mario title featured a playable female character.

77.

Mario's iconic 'jump' sound effect was created by a voice actor shouting 'Boing!'

Click to reveal answer ›

Hard
✗ FALSE

The jump sound is actually a synthesized noise made by composer Koji Kondo using a simple waveform, not a human voice. No 'boing' involved.

78.

Bowser was originally meant to be a type of ox, not a turtle or dragon.

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Hard
✓ TRUE

Miyamoto initially envisioned Bowser as an ox, inspired by the Bull Demon King from Journey to the West. Early concept art shows a horned bovine, which later evolved into the turtle-like Koopa we know today.

79.

The green pipes in the original Super Mario Bros. were designed to conserve memory, as their simple shape allowed the same graphical tiles to be repeated vertically.

Click to reveal answer ›

Hard
✓ TRUE

The NES had very limited graphical memory. Pipes required only a few tile patterns—a straight segment and caps—that could be repeated, saving space for other graphics.

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