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The Legend of Zelda Trivia Questions

How much do you really know about The Legend of Zelda? Below are 79 true or false statements. Click each one to reveal the answer and explanation.

1.

The original 'Legend of Zelda' for NES lets you play as Link from the start, not Zelda.

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Easy
✓ TRUE

Despite the game's title, you control Link, the silent hero. Princess Zelda is the character you must rescue, so you play as Link, not Zelda.

2.

Princess Zelda appears as a playable character in every mainline Zelda game.

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Easy
✗ FALSE

In the mainline Zelda series, Link is typically the sole playable character. Princess Zelda is only playable in a few exceptions, such as The Legend of Zelda: Spirit Tracks, not in every mainline game.

3.

The original Legend of Zelda for NES had a second quest that unlocked after beating the game once.

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Easy
✗ FALSE

The Second Quest is accessible by entering 'ZELDA' as the player name; no prior game completion is required to access it.

4.

Link is left-handed in every single The Legend of Zelda game ever released.

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Easy
✗ FALSE

Link is right-handed in Skyward Sword, Breath of the Wild, and Tears of the Kingdom, due to motion controls and player perspective changes.

5.

The Triforce appears in every Legend of Zelda game as a collectible item you can use.

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Easy
✗ FALSE

The Triforce does not appear in every Zelda game (e.g., missing in Link’s Awakening and Majora’s Mask). Even when it appears, it is usually a MacGuffin or story goal, not a usable item.

6.

Link's default name in the games is always 'Link' and can never be changed.

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Easy
✗ FALSE

In some Zelda games, like Breath of the Wild, the name is fixed and cannot be changed; in many others, players can rename Link. This inconsistency makes the statement false.

7.

Princess Zelda is named after Zelda Fitzgerald, wife of novelist F. Scott Fitzgerald.

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Easy
✓ TRUE

Shigeru Miyamoto has said he took the name from the American socialite and author, finding it pleasant and memorable.

8.

The Legend of Zelda series was inspired by creator Shigeru Miyamoto's childhood exploring caves and forests.

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Easy
✓ TRUE

Miyamoto drew from his memories of wandering rural Japan, discovering hidden lakes and caves, which became the foundation for Hyrule's exploration.

9.

In 'Breath of the Wild', you can cook a meal that temporarily gives Link the ability to walk on lava.

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Easy
✗ FALSE

No food grants lava walking. Fireproof elixirs or the Flamebreaker armor prevent heat damage, but Link still takes damage from direct lava contact.

10.

In the original Zelda, the second quest is accessible by entering the name 'ZELDA' as your file name.

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Easy
✓ TRUE

Entering 'ZELDA' as a save name unlocks the second quest, which features harder dungeons and rearranged item placements—a famous secret.

11.

In Ocarina of Time, defeating Ganon in the final battle is impossible without the Master Sword.

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Medium
✓ TRUE

The Master Sword is required to damage Ganon in the first phase and to deliver the final blow. While the Megaton Hammer can stun him later, the sword is essential to win.

12.

You can complete the original Legend of Zelda without ever defeating a single boss.

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Medium
✗ FALSE

The game requires defeating each dungeon boss for their Triforce piece, and Ganon, the final boss, must also be defeated to complete the game.

13.

Ocarina of Time's 'Gerudo Valley' theme was inspired by Spanish flamenco music.

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Medium
✓ TRUE

Composer Koji Kondo drew from flamenco guitar rhythms to give the Gerudo a distinct, exotic cultural feel compared to other regions.

14.

The original Legend of Zelda was released in both gold and gray NES cartridges.

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Medium
✓ TRUE

The first run of the game came in a gold cartridge, but later copies were gray to cut costs. Most fans only remember the iconic gold.

15.

The Legend of Zelda: Breath of the Wild originally had a full voice cast for Link.

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Medium
✗ FALSE

Link was intentionally kept silent to preserve player immersion, as in previous games. No full voice cast for Link was ever implemented; the developers considered but rejected the idea early on.

16.

The Triforce was actually three separate golden triangles in the very first game, not one unified symbol.

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Medium
✗ FALSE

The Triforce was depicted as a single golden triangle in the original 1986 game. The three-piece split came later in 'A Link to the Past.'

17.

In 'Breath of the Wild,' Link can survive a fall from any height if he's riding a bear.

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Medium
✗ FALSE

Riding a bear doesn't negate fall damage. Link still takes damage or dies from high falls, even on a bear or horse.

18.

Link is left-handed in most Zelda games, but was made right-handed in 'Skyward Sword' to match the Wii Remote.

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Medium
✓ TRUE

For motion controls, Nintendo flipped Link's handedness. He's right-handed in 'Skyward Sword' and 'Breath of the Wild,' but left-handed in most earlier titles.

19.

The Master Sword was originally called the 'Blade of Evil's Bane' in early Japanese drafts.

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Medium
✗ FALSE

The Japanese name is 'Master Sword' (マスターソード), though it's often called 'Evil's Bane' in English lore; it was not a draft name.

20.

Link's name was chosen because he is the 'link' between the player and the game world.

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Medium
✓ TRUE

Miyamoto confirmed that 'Link' refers to the character connecting the player to Hyrule, not just a random name.

21.

Zelda II: The Adventure of Link was the only game in the series to feature experience points and leveling up.

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Medium
✓ TRUE

Unlike other Zelda games, Zelda II uses a side-scrolling RPG style with XP for attack, magic, and life upgrades.

22.

The original 'Legend of Zelda' cartridge battery saves data for over 30 years without replacement.

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Medium
✗ FALSE

Original NES batteries typically last 10-20 years; many have died by now, requiring replacement to save games.

23.

The original 'Legend of Zelda' for NES was the first console game to feature a battery-backed save feature.

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Medium
✓ TRUE

Released in 1986, Zelda used a battery to save progress, a first for a home console game. This allowed players to continue without passwords or restarting.

24.

Link is canonically left-handed in every Zelda game ever released.

Click to reveal answer ›

Medium
✗ FALSE

Link is left-handed in most games, but in 'Skyward Sword' (Wii) and 'Breath of the Wild' (Switch), he is right-handed, likely for motion control mirroring.

25.

The 'Legend of Zelda' timeline was officially published by Nintendo for the first time in 2011.

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Medium
✓ TRUE

Nintendo released 'Hyrule Historia' in 2011, which contained the first official timeline, splitting games into three branches after 'Ocarina of Time'.

26.

Ganon has never been defeated without the Master Sword in any mainline Zelda game.

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Medium
✗ FALSE

In 'The Legend of Zelda' (NES), Ganon is defeated with the Silver Arrows, not the Master Sword. The sword wasn't introduced until 'A Link to the Past'.

27.

Link is canonically left-handed in every Legend of Zelda game ever released.

Click to reveal answer ›

Medium
✗ FALSE

Link is left-handed in most games, but starting with Skyward Sword (Wii motion controls), he was made right-handed to match the majority of players using the Wii Remote.

28.

The original Legend of Zelda was released as a launch title for the NES in North America.

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Medium
✗ FALSE

The Legend of Zelda launched in North America in 1987, not as a launch title. The NES debuted in North America in 1985, with launch titles like Super Mario Bros.

29.

In Breath of the Wild, you can cook a meal that gives Link unlimited stamina for a full in-game day.

Click to reveal answer ›

Medium
✗ FALSE

No meal grants unlimited stamina. The best you can get is a temporary stamina wheel refill or increased stamina recovery speed, but it always runs out.

30.

The Zelda timeline was fully planned out before the first game was released.

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Medium
✗ FALSE

The official timeline was created retroactively; early games had no cohesive chronology, with connections added later by Nintendo.

31.

The original Legend of Zelda on NES had a second playable quest after you beat it.

Click to reveal answer ›

Medium
✓ TRUE

Beating the game once unlocks 'Second Quest,' with harder dungeons and different item locations—a clever trick to extend replay value.

32.

Link is left-handed in every mainline Zelda game ever released.

Click to reveal answer ›

Medium
✗ FALSE

Link is right-handed in several games, including Skyward Sword and Breath of the Wild, due to motion controls and design changes.

33.

Majora's Mask was developed in under two years by reusing assets from Ocarina of Time.

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Medium
✓ TRUE

Released just 18 months after Ocarina, Majora's Mask reused many character models and animations, allowing a rapid, creative turnaround.

34.

Tingle, the odd map-making character, was originally designed to be a playable character in Super Smash Bros.

Click to reveal answer ›

Medium
✗ FALSE

Tingle has never been planned as a Smash fighter. He did appear as an assist trophy and a spin-off star, but his bizarre design always kept him as a supporting character.

35.

Link is canonically left-handed, but was made right-handed in the Wii version of Twilight Princess.

Click to reveal answer ›

Medium
✓ TRUE

Link is left-handed in most games, but for Twilight Princess on Wii, Nintendo mirrored the entire game to accommodate right-handed players using the Wii Remote, making Link right-handed.

36.

Princess Zelda's full name is actually Princess Zelda Hyrule, according to official Nintendo lore.

Click to reveal answer ›

Medium
✗ FALSE

Zelda has no official last name. 'Hyrule' is the kingdom, not a surname. Nintendo has never given her a family name, keeping it simply 'Princess Zelda.'

37.

The original Legend of Zelda for NES used a battery save, which was rare for games at the time.

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Medium
✓ TRUE

Most NES games used passwords to save progress, but The Legend of Zelda (1986) featured an internal battery that saved the game directly to the cartridge, a groundbreaking feature.

38.

Link is officially left-handed in every single Legend of Zelda game ever released.

Click to reveal answer ›

Medium
✗ FALSE

Link is right-handed in Skyward Sword (Wii MotionPlus) and Breath of the Wild (button layout), so not every game depicts him as left-handed.

39.

Majora's Mask was originally planned as a direct sequel to Ocarina of Time with the same Hyrule map.

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Medium
✗ FALSE

Majora's Mask reused Ocarina’s engine and assets, but it was never a direct sequel. It was a new story set in Termina, developed in under two years.

40.

The original Legend of Zelda for NES was actually inspired by exploring caves and mazes as a child.

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Medium
✓ TRUE

Shigeru Miyamoto said the game’s open-world design came from his childhood adventures exploring forests, caves, and hidden paths near his home in Kyoto.

41.

Zelda II: The Adventure of Link features side-scrolling combat and RPG-style experience points, unlike any other mainline Zelda game.

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Medium
✓ TRUE

Zelda II is unique in the series for its side-scrolling gameplay, XP leveling system, and towns with NPCs, making it a black sheep entry.

42.

The original Legend of Zelda for NES was partly inspired by developer Shigeru Miyamoto's childhood exploring caves.

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Medium
✓ TRUE

Miyamoto has said that exploring caves and forests near his home as a kid inspired the sense of adventure and discovery in the first Zelda game.

43.

Breath of the Wild's map is a direct 1:1 scale replica of the entire country of Japan.

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Medium
✗ FALSE

Breath of the Wild's map is about 360 km², comparable to the city of Kyoto, not the whole country. It is not a replica, though it draws inspiration from Japanese geography.

44.

Link is left-handed in most Zelda games, but right-handed in the Wii version of Twilight Princess.

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Medium
✓ TRUE

Nintendo flipped the entire game world horizontally for Wii motion controls, making Link right-handed to match the dominant hand of most players.

45.

Link's Awakening was originally designed as a port of A Link to the Past for the Game Boy.

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Medium
✓ TRUE

The game began as an experimental port of A Link to the Past for Game Boy, but the small team transformed it into an original adventure. This is confirmed by developer interviews and official sources.

46.

Zelda II: The Adventure of Link was the best-selling game in the series until Breath of the Wild.

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Medium
✗ FALSE

Zelda II sold around 4 million copies, but Ocarina of Time and A Link to the Past both outsold it long before Breath of the Wild.

47.

The Legend of Zelda series has never had a direct sequel released in the same console generation.

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Medium
✗ FALSE

Majora's Mask is a direct sequel to Ocarina of Time, both on N64. Phantom Hourglass follows Wind Waker on DS, and Tears of the Kingdom follows Breath of the Wild on Switch.

48.

The Legend of Zelda: Ocarina of Time was the first 3D entry in the series.

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Hard
✓ TRUE

Released on Nintendo 64 in 1998, Ocarina of Time was the series' first game with polygonal 3D graphics and a third-person 3D world.

49.

In Ocarina of Time, you can make a Cucco attack Ganondorf during the final boss fight.

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Hard
✗ FALSE

Cuccos attack Link if he hits them repeatedly, but they have no effect on Ganondorf—no secret interaction exists in that fight.

50.

Shigeru Miyamoto created The Legend of Zelda to recreate his childhood experiences of exploring caves and forests.

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Hard
✓ TRUE

Miyamoto drew inspiration from his youth, exploring the countryside of Kyoto without a map, which he translated into a game full of secrets and open-world exploration.

51.

The ocarina in Ocarina of Time was originally a flute, but Nintendo changed it to avoid confusion with Pan flute games.

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Hard
✗ FALSE

The ocarina was always the intended instrument. Miyamoto chose it because it's compact and fit the game's medieval fantasy theme, not due to any flute confusion.

52.

The Master Sword was originally planned to be a gun in early concept art for the first Zelda game.

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Hard
✗ FALSE

No early concept art shows the Master Sword as a gun. This is a persistent fan rumor. The sword was always a blade, inspired by medieval fantasy.

53.

In 'Ocarina of Time', you can skip the Water Temple's boss by using a specific glitch.

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Hard
✗ FALSE

No known glitch skips Morpha entirely; the Water Temple is infamous for its difficulty but requires defeating the boss to progress.

54.

Ganon is the only recurring villain in the series who has never had a sympathetic backstory.

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Hard
✗ FALSE

In The Wind Waker, Ganon reveals he sought to claim Hyrule because he envied its prosperity compared to his people's harsh desert life, giving him a sympathetic motivation. Thus, the statement is false.

55.

The Zelda timeline officially includes a branch where Link fails and Ganon wins, leading to 'The Legend of Zelda' for NES.

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Hard
✓ TRUE

Nintendo's official timeline features a 'Downfall Timeline' branch in which Link is defeated by Ganondorf in Ocarina of Time, eventually leading to the events of the original NES game.

56.

Navi the fairy from 'Ocarina of Time' was voiced by a child actor in the Japanese version.

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Hard
✗ FALSE

Kaori Mizuhashi, born in 1974, was 24 when Ocarina of Time released in 1998. She was an adult voice actress, not a child actor.

57.

The main theme of Zelda was inspired by a lullaby that Koji Kondo heard on a trip to France.

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Hard
✗ FALSE

Kondo composed the iconic theme based on a simple melody he created, not a French lullaby. This myth likely stems from fan speculation about its ethereal sound.

58.

The Moon in Majora's Mask was originally intended to have a smiling face.

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Hard
✓ TRUE

Early concept art shows the Moon with a creepy grin. Developers changed it to a grimace to make it more ominous and unsettling.

59.

The Legend of Zelda series has never had a game featuring a playable female version of Link.

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Hard
✓ TRUE

No mainline Zelda game includes a female Link. While Linkle appears in the spin-off Hyrule Warriors, she is a separate character, not a gender-swapped Link. All main series appearances of Link are male.

60.

Princess Zelda’s full name is actually Zelda Hyrule, as revealed in official Nintendo lore.

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Hard
✗ FALSE

Zelda has no known last name in official canon. 'Hyrule' is the kingdom, not her surname, though fans often assume it. She is simply Princess Zelda.

61.

Zelda II: The Adventure of Link was the first game in the series to include a jump button.

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Hard
✓ TRUE

Zelda II introduced side-scrolling action where the A button makes Link jump. The original Legend of Zelda had no jump button, so Zelda II was indeed the first.

62.

The Legend of Zelda was originally intended to be a first-person game.

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Hard
✓ TRUE

Shigeru Miyamoto initially prototyped a first-person sword-fighting game before shifting to the top-down view we know today for the NES.

63.

The Legend of Zelda: Ocarina of Time introduced the Z-targeting lock-on mechanic, which later became standard in 3D action games.

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Hard
✓ TRUE

Ocarina of Time (1998) pioneered the Z-targeting system, allowing players to lock onto enemies for more fluid combat. It influenced many later 3D action-adventure games.

64.

The ocarina in Ocarina of Time was modeled after a real ancient Chinese instrument called the xun.

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Hard
✗ FALSE

The in-game ocarina is modeled after a modern Western ocarina, recognizable by its protruding mouthpiece. The xun is a Chinese vessel flute without such a mouthpiece and was not used as a reference for the game.

65.

The Rito tribe in Breath of the Wild are descended from the Zora, according to official lore.

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Hard
✗ FALSE

Official lore only confirms the Zora evolved into Rito in The Wind Waker's flooded world. In Breath of the Wild, both races coexist and no official source states the Rito there are descended from Zora.

66.

The name 'Zelda' was taken from actress Zelda Fitzgerald, wife of novelist F. Scott Fitzgerald.

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Hard
✓ TRUE

Miyamoto liked the sound of her name, which he heard from a biography, and thought it fit a princess perfectly.

67.

In Breath of the Wild, you can complete the entire main story without ever meeting the character Impa.

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Hard
✓ TRUE

The game allows players to head directly to Hyrule Castle and defeat Ganon immediately after the Great Plateau, never visiting Impa in Kakariko Village. This is a known speedrun route.

68.

Princess Zelda was named after Zelda Fitzgerald, the wife of American novelist F. Scott Fitzgerald.

Click to reveal answer ›

Hard
✓ TRUE

Shigeru Miyamoto heard the name Zelda Fitzgerald and found it beautiful, leading to the naming of the princess in The Legend of Zelda.

69.

Navi the fairy from Ocarina of Time was originally going to be a sword that talked to Link.

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Hard
✓ TRUE

Early development documents show the idea of a sentient sword called the 'Fairy Sword' that would advise Link, but it was scrapped for the fairy companion.

70.

In 'Ocarina of Time,' the developers hid a fully functional version of the NES game 'Super Mario Bros.' inside the code.

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Hard
✗ FALSE

This is a common urban legend. No hidden Mario game exists in 'Ocarina of Time.' The debug code only contains test rooms and leftover assets.

71.

Navi from Ocarina of Time was originally voiced by a famous Japanese actress, but all lines were cut.

Click to reveal answer ›

Hard
✗ FALSE

Navi never had recorded voice lines in any version—she only uses text beeps. This rumor stems from a misinterpretation of unused data.

72.

Princess Zelda is an incarnation of the goddess Hylia, not just a royal descendant.

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Hard
✓ TRUE

In Skyward Sword, it's revealed Zelda is Hylia's mortal reincarnation. This makes her divine, not just a bloodline heir.

73.

Link's iconic green tunic was originally designed to make him blend into the environment as a stealth feature.

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Hard
✗ FALSE

Link's green tunic was inspired by Peter Pan and fairy-tale elves, not stealth. The color also helped him stand out on early hardware with limited palettes.

74.

The Ocarina of Time development team never played Super Mario 64 for inspiration.

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Hard
✗ FALSE

Shigeru Miyamoto and the team actually studied Mario 64 extensively to learn how to transition Zelda into 3D effectively.

75.

The size of the map in The Legend of Zelda: Breath of the Wild was inspired by the real-world city of Kyoto, Japan.

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Hard
✓ TRUE

Director Hidemaro Fujibayashi used Kyoto as a reference for the game world's scale, estimating travel times based on the city's size.

76.

The Master Sword was forged by the goddess Hylia and the ancient sages together.

Click to reveal answer ›

Hard
✗ FALSE

In Skyward Sword, the Master Sword is forged by Link from the Goddess Sword, with Hylia's blessing but not by the sages directly.

77.

In the original Legend of Zelda, you could kill Ganon without using the Silver Arrow.

Click to reveal answer ›

Hard
✓ TRUE

Using the Bow and a well-timed bomb, Ganon can actually be defeated—though the Silver Arrow is the intended method.

78.

You can defeat the final boss of 'The Legend of Zelda' without ever picking up the sword.

Click to reveal answer ›

Hard
✓ TRUE

Using only the silver arrow (found in Level 9) and a bomb, you can kill Ganon without the sword. It’s a little-known speedrun trick.

79.

The 'Zelda II: The Adventure of Link' side-scrolling gameplay was inspired by the game 'Castlevania.'

Click to reveal answer ›

Hard
✓ TRUE

Director Kazunobu Shimizu wanted to incorporate side-scrolling elements he admired in Castlevania, leading to the unique mix of top-down overworld and side-scrolling combat in Zelda II.

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