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Pac-Man Trivia Questions

How much do you really know about Pac-Man? Below are 76 true or false statements. Click each one to reveal the answer and explanation.

1.

Pac-Man was originally called 'Puck-Man' in Japan, but was renamed to avoid vandalism of arcade machines.

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Easy
✓ TRUE

Namco worried vandals would change the 'P' to an 'F' on American cabinets, so they switched to 'Pac-Man' for the US release.

2.

Eating a power pellet lets Pac-Man eat ghosts for the rest of the level.

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Easy
✗ FALSE

Power pellets make ghosts vulnerable for only a short time (about 10 seconds), not the entire level. The ghosts also flash blue and white before turning dangerous again.

3.

In the original Pac-Man arcade game, the power pellet effect lasts longer on the first level than on subsequent levels.

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Easy
✓ TRUE

In the original arcade game, a power pellet makes ghosts vulnerable for about 6 seconds on the first level, with duration decreasing on later boards (down to 1 second).

4.

Pac-Man was the first video game to feature a recognizable main character with a name.

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Easy
✗ FALSE

False. Atari's 'Superman' (1979) had a named, recognizable protagonist—Superman—predating Pac-Man by a year.

5.

Pac-Man was originally released as a board game before becoming a video game.

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Easy
✗ FALSE

Pac-Man debuted as a 1980 arcade video game. The board game, produced by Milton Bradley, came later in 1981 as a tie-in. The video game was the original medium.

6.

The fruits in Pac-Man are a random bonus and have no effect on the game's score multipliers.

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Easy
✗ FALSE

Fruits appear in a fixed order each level, and each fruit gives a set point value—not a multiplier. They also don't affect ghost behavior.

7.

Eating a power pellet allows Pac-Man to eat ghosts for the entire level until the timer runs out.

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Easy
✗ FALSE

Power pellets only last a few seconds—ghosts turn blue briefly, then flash white before reverting. You cannot eat them for the whole level.

8.

The design of the Pac-Man character was inspired by a pizza with a missing slice.

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Easy
✓ TRUE

Toru Iwatani, the creator, stated that the character's shape was based on a pizza with a slice removed, giving it the iconic mouth.

9.

The ghosts in Pac-Man each have unique personalities that affect how they chase Pac-Man.

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Easy
✓ TRUE

Each ghost has distinct AI: Blinky chases directly, Pinky ambushes, Inky is unpredictable, and Clyde is shy. This was revolutionary for enemy behavior in 1980.

10.

The ghost characters in the original Pac-Man game are named Blinky, Pinky, Inky, and Clyde.

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Easy
✓ TRUE

This is the standard set of ghost names as per Namco's official materials for the 1980 arcade game. They are also known by their colors: red, pink, cyan, and orange.

11.

Eating a power pellet lets Pac-Man eat ghosts for the entire level.

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Easy
✗ FALSE

False. The power pellet's effect only lasts for a limited time—about 10 seconds in the original arcade game. Ghosts flash blue to warn when it's about to end.

12.

The game's creator, Toru Iwatani, designed Pac-Man to appeal to women by focusing on eating and cute characters.

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Easy
✓ TRUE

Iwatani wanted to attract couples and female players, moving away from violent space shooters. He drew inspiration from a pizza missing a slice for the shape.

13.

Pac-Man's design was inspired by a pizza missing a slice.

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Easy
✓ TRUE

Designer Toru Iwatani said he got the idea from a pizza with one slice removed, simplifying the character's shape.

14.

The ghosts in Pac-Man have distinct personalities and behaviors programmed into their AI.

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Medium
✓ TRUE

Each ghost has unique chase patterns: Blinky chases directly, Pinky ambushes, Inky uses complex logic, and Clyde is shy. This was revolutionary AI for 1980.

15.

Pac-Man was originally going to be named Puck-Man in Japan.

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Medium
✓ TRUE

The original Japanese name was Puck-Man, derived from the Japanese phrase 'paku-paku' (mouth movement). Namco changed it to Pac-Man for international release to prevent vandalism of the arcade machine.

16.

Pac-Man was banned in several US cities due to claims it caused seizures.

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Medium
✗ FALSE

No US cities banned Pac-Man for seizures. Some schools and arcades restricted it for being 'too addictive,' but seizure fears were linked to the unrelated 1997 Pokémon episode in Japan.

17.

Pac-Man was originally named Puck-Man in Japan.

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Medium
✓ TRUE

Midway renamed it Pac-Man for the US release to prevent vandals from changing the 'P' to an 'F' on arcade cabinets.

18.

Pac-Man has a complete, winnable ending that shows a cutscene.

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Medium
✗ FALSE

The game has a 'kill screen' at level 256 due to a bug, not a designed ending—it never truly ends.

19.

Eating a power pellet lets Pac-Man eat ghosts for points, but they never respawn until the next level.

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Medium
✗ FALSE

Devoured ghosts do respawn as eyes that return to the center and regenerate, even on the same level.

20.

In the original Pac-Man arcade game, the ghosts' movements are entirely random.

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Medium
✗ FALSE

Each ghost has distinct AI: Blinky chases directly, Pinky aims ahead, Inky uses complex positioning, and Clyde alternates chase and scatter.

21.

Pac-Man was designed to appeal especially to women.

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Medium
✓ TRUE

Toru Iwatani, the creator, wanted to attract female players to arcades, then dominated by violent games. The maze, cute characters, and eating theme were intentional to draw a broader audience.

22.

In the original arcade version, Pac-Man's name was changed to avoid vulgar graffiti.

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Medium
✓ TRUE

Midway feared vandals would change the 'P' to an 'F' on arcade cabinets, creating an obscene word. So Puck-Man became Pac-Man for American markets.

23.

In Pac-Man, there is a glitch that allows you to skip to level 256, known as the 'kill screen'.

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Medium
✗ FALSE

Level 256 is a kill screen, but you cannot skip to it. It's caused by a bug in the level counter, corrupting the maze. The player must play through all 255 levels legitimately first.

24.

The original Japanese name for Pac-Man was Puck-Man.

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Medium
✓ TRUE

In Japan, the game was indeed called Puck-Man, from the Japanese phrase 'paku-paku' (mouth movement). Namco changed it for US release to avoid vandalism of the letter 'P' being changed to 'F'.

25.

Pac-Man's full name is Pac-Man Pac-Man.

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Medium
✗ FALSE

False. His official name is simply Pac-Man. The idea of a full name is a fan myth, though early promotional materials sometimes called him 'Pac-Man' as a character name, not a double surname.

26.

The ghosts in Pac-Man each have unique personalities that affect their chase logic.

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Medium
✓ TRUE

True. Blinky chases directly, Pinky ambushes, Inky uses complex patterns, and Clyde acts shy. Their distinct AI behaviors were documented in the original game code.

27.

Pac-Man was created by a Japanese game designer who was inspired by eating a pizza.

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Medium
✓ TRUE

True. Designer Toru Iwatani said the shape of a pizza with a missing slice inspired Pac-Man's iconic form. He wanted to create a game that appealed to women and couples.

28.

There is a single perfect pattern that guarantees a win on every Pac-Man maze across all games in the franchise.

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Medium
✗ FALSE

While the original arcade game has predictable ghost AI allowing patterns, later Pac-Man games introduce randomized elements and different maze designs, making a single universal winning pattern impossible.

29.

Pac-Man is the highest-grossing arcade game of all time, earning over $3.5 billion by 2020.

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Medium
✓ TRUE

Pac-Man is widely recognized as the highest-grossing arcade game, with estimated coin-drop revenue exceeding $3.5 billion by 2020. The claim that Space Invaders outearned it in arcades is incorrect.

30.

Pac-Man was originally going to be called Puck-Man, but was changed to avoid vandalism.

Click to reveal answer ›

Medium
✓ TRUE

In Japan, the game was Puck-Man, from the Japanese 'paku-paku' (eating sound). Namco changed it for US release fearing vandals would scratch off the 'P' to make it an obscenity.

31.

Eating a power pellet allows Pac-Man to eat ghosts, but only for 10 seconds exactly.

Click to reveal answer ›

Medium
✗ FALSE

The duration of power pellet invincibility decreases with each level (starting around 6 seconds) and is not a fixed 10 seconds. It also pauses during bonus fruit appearances.

32.

Pac-Man was originally intended to be a maze game about eating, but the developers added ghosts at the last minute.

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Medium
✗ FALSE

Ghosts were part of the core design from the start to create tension. The concept of eating and fleeing enemies was integral, not a last-minute addition.

33.

Pac-Man was originally named Puck Man in Japan.

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Medium
✓ TRUE

The game launched in Japan in 1980 as 'Puck Man,' from the Japanese onomatopoeia 'paku paku' for eating. The name was changed to Pac-Man for the US release to prevent vandals from altering the 'P' to an 'F'.

34.

The original Pac-Man arcade cabinet had a hidden kill screen at level 256.

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Medium
✓ TRUE

Due to a programming bug, level 256 corrupts the screen into a glitched mess, making the game unplayable—a famous kill screen.

35.

Pac-Man's full name is Pac-Man, not a nickname for something else.

Click to reveal answer ›

Medium
✗ FALSE

The original Japanese name was 'Puck Man', derived from the onomatopoeia 'paku paku'. The U.S. version changed it to 'Pac-Man', making it a nickname for Puck Man.

36.

Pac-Man was originally going to be called Puck-Man in the US.

Click to reveal answer ›

Medium
✓ TRUE

The original Japanese name was Puck-Man, but Namco changed it to Pac-Man for the US to prevent vandals from scratching off the 'P' on arcade machines.

37.

In the original arcade machine, the ghosts' behavior is random, with no pattern to their movements.

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Medium
✗ FALSE

Each ghost has a distinct AI algorithm: Blinky chases, Pinky ambushes, Inky uses both, and Clyde alternates between chasing and scattering. There's no randomness.

38.

Eating a power pellet lets Pac-Man eat ghosts, but they never actually die—they just return to the center box.

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Medium
✓ TRUE

Ghosts are never permanently eliminated. When eaten, their eyes float back to the ghost house, and they regenerate, so the game never runs out of enemies.

39.

The ghosts' names in the original game are Blinky, Pinky, Inky, and Sue.

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Medium
✗ FALSE

The fourth ghost is named Clyde, not Sue. Sue was used in some later versions, but the original arcade game officially calls him Clyde.

40.

The original Pac-Man arcade game has no ending—you can play forever after level 255.

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Medium
✗ FALSE

Level 256 is a kill screen caused by an 8-bit overflow bug, corrupting the maze and making it impossible to complete. Therefore, play cannot continue past level 255.

41.

Pac-Man's original Japanese name was Puck Man, but it was changed for Western release.

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Medium
✓ TRUE

True. The arcade game was originally named 'Puck Man' in Japan. Namco changed it to 'Pac-Man' for the US to prevent vandals from easily altering the 'P' to an 'F' on the machine.

42.

Pac-Man was designed to appeal to women because eating was a universal theme.

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Medium
✓ TRUE

True. Designer Toru Iwatani wanted to attract female players to arcades. He chose a maze and eating theme—something everyone understands—over violent space shooters.

43.

There is a perfect, guaranteed strategy to clear every Pac-Man maze without being caught.

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Medium
✗ FALSE

False. While deterministic patterns allow perfect play through the first 255 levels, level 256's kill screen corrupts the maze, making it impossible to clear without the game crashing and ending play.

44.

The ghosts in Pac-Man have unique personalities, and Blinky actually speeds up as you eat more pellets.

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Medium
✓ TRUE

Each ghost has distinct AI: Blinky chases directly, Pinky ambushes, Inky is erratic, Clyde is shy. Blinky also gains speed as pellets are eaten.

45.

The original Pac-Man arcade game has no official ending—you can play forever after level 256.

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Medium
✗ FALSE

A kill screen at level 256 corrupts the maze, making it impossible to clear pellets and continue playing beyond that point.

46.

Pac-Man was originally called Puck-Man, but the name was changed to avoid vandalism of arcade machines.

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Medium
✓ TRUE

In Japan, it was Puck-Man (from paku-paku). In the US, the name was changed to stop vandals from turning the 'P' into an 'F'.

47.

Pac-Man was developed by the Japanese company Namco and released in 1980.

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Medium
✓ TRUE

Pac-Man, designed by Toru Iwatani, was first released by Namco in Japanese arcades in May 1980.

48.

Pac-Man was originally designed to appeal to women, who were a growing arcade audience.

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Medium
✓ TRUE

Toru Iwatani designed Pac-Man to attract female players by focusing on eating and cute characters, rather than violence. It succeeded, expanding the arcade demographic significantly.

49.

The original Pac-Man arcade cabinet had a hidden 'kill screen' at level 256 that crashes the game.

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Medium
✓ TRUE

Due to a programming bug, level 256's right half becomes garbled code, making it impossible to complete. This is one of gaming's most famous kill screens.

50.

The ghosts in Pac-Man are named after colors, not personalities, in the original Japanese version.

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Hard
✗ FALSE

False. In the original Japanese arcade game, the ghosts are named after their behaviors: Oikake (Chaser), Machibuse (Ambusher), Kimagure (Whimsical), and Otoboke (Feigning Ignorance).

51.

Pac-Man was the first video game to feature a female protagonist as the main character.

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Hard
✗ FALSE

Pac-Man is male. Ms. Pac-Man was released a year later, but she is a separate character. Early games like 'Wizard of Wor' had female characters earlier.

52.

There is a perfect, unbeatable pattern to clear every level of the original Pac-Man arcade game.

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Hard
✗ FALSE

The original Pac-Man has an unavoidable glitch at level 256 (the 'split-screen' kill screen) that makes it impossible to complete, so no pattern can clear every level.

53.

Pac-Man was originally designed as a game for women, with a focus on mazes instead of violence.

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Hard
✓ TRUE

Toru Iwatani wanted to create a game that appealed to couples and women, so he avoided space shooters and used a cute character and maze-eating gameplay.

54.

The original Pac-Man arcade game features four ghosts named Blinky, Pinky, Inky, and Clyde.

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Hard
✓ TRUE

True. The 1980 Pac-Man arcade game has four ghosts: Blinky (red), Pinky (pink), Inky (cyan), and Clyde (orange). This is a well-documented fact from official game materials.

55.

Pac-Man was the first video game to feature a power-up.

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Hard
✓ TRUE

Pac-Man (1980) introduced the concept of a collectible power-up with its power pellets, which temporarily let Pac-Man eat ghosts. No earlier game featured such an item.

56.

The highest possible score in the original Pac-Man arcade game is 3,333,360 points.

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Hard
✓ TRUE

True. This perfect score requires eating every ghost, fruit, and dot across all 256 levels without dying. The game becomes unplayable at level 256 due to a kill screen bug.

57.

The ghosts' names in the original Japanese version were different from the US version.

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Hard
✓ TRUE

In Japan, they were called Oikake, Machibuse, Kimagure, and Otoboke; US names are Blinky, Pinky, Inky, and Clyde.

58.

Pac-Man was the first video game to feature a female protagonist.

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Hard
✗ FALSE

Ms. Pac-Man isn't the protagonist of the original game, and earlier games like 'Breakout' or 'Space Invaders' had no gendered characters. The first female protagonist is often credited to 'Ms. Pac-Man' (1982).

59.

The original Pac-Man arcade cabinet had a hidden Easter egg showing the developers' names.

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Hard
✗ FALSE

The original Pac-Man contains a secret “MADE BY NAMCO” message, but no Easter egg displays the names of the individual developers. The claim of a full credit roll is a common myth.

60.

Pac-Man's official full name is 'Pac-Man, the Yellow Circle' according to Namco's trademark.

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Hard
✗ FALSE

Namco's trademark simply lists him as 'Pac-Man.' The 'Yellow Circle' description is a fan invention, not an official name.

61.

Pac-Man's iconic character sprites were created by a female graphic designer on the original development team.

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Hard
✓ TRUE

Hiroko Ono, a graphic designer at Namco, created the pixel art for Pac-Man and the ghosts, making her one of the first female video game artists.

62.

The ghosts have distinct personalities that affect their movement patterns.

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Hard
✓ TRUE

Each ghost has a unique AI: Blinky chases directly, Pinky ambushes, Inky uses complex logic, and Clyde acts cowardly. This was revolutionary for 1980.

63.

The power pellets in Pac-Man were inspired by the designer's love of eating pizza.

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Hard
✗ FALSE

The power pellets were not inspired by pizza. Creator Toru Iwatani has said the Pac-Man character’s shape was inspired by a pizza with a missing slice, not the pellets.

64.

Pac-Man was banned in several US cities in the 1980s for causing seizures in children.

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Hard
✗ FALSE

No cities banned Pac-Man for seizures. Some towns restricted arcades due to moral panics about video game addiction, but no specific seizure ban existed for Pac-Man.

65.

There is a perfect, predetermined pattern to clear every level of the original Pac-Man without losing a life.

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Hard
✓ TRUE

Yes, players have discovered 'perfect patterns'—specific joystick sequences—that allow clearing levels without being caught, though a kill screen at level 256 ends the game.

66.

The ghosts in Pac-Man each have unique AI that never changes during a level.

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Hard
✗ FALSE

Each ghost has distinct AI, but their behavior shifts based on Pac-Man's direction and the level's 'scatter' and 'chase' modes, so they are not completely static.

67.

Eating a power pellet causes all ghosts to reverse direction instantly.

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Hard
✓ TRUE

In the original Pac-Man arcade game, eating a power pellet does cause all ghosts to instantly reverse direction and turn blue, entering frightened mode. This is a well-documented mechanic.

68.

There is a perfect, unbeatable pattern to clear every level of Pac-Man without losing a life.

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Hard
✗ FALSE

While patterns exist for early levels, level 256 has a kill screen where the right half is garbled, preventing a full clear without losing a life. Thus no pattern works for every level.

69.

The ghost named 'Inky' has the most complex and unpredictable behavior of all four ghosts.

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Hard
✓ TRUE

Inky's AI uses both Blinky's position and Pac-Man's location, making his movement highly variable and harder to predict than the others.

70.

The ghost named Inky always moves randomly and is completely unpredictable.

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Hard
✗ FALSE

Inky's AI uses both Blinky's position and Pac-Man's direction to calculate his target, making him the most complex, but not random.

71.

The game's total possible score is exactly 3,333,360 points.

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Hard
✓ TRUE

This perfect score requires eating every dot, fruit, and ghost on every level without losing a life, up to the kill screen. Only a handful of players have officially achieved it.

72.

The four ghosts in Pac-Man each have unique personalities and will chase you differently.

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Hard
✓ TRUE

True. Blinky chases directly, Pinky ambushes, Inky uses complex logic, and Clyde acts randomly. Their distinct AI behaviors were revolutionary for 1980.

73.

The highest possible score in a perfect game of Pac-Man is 3,333,360 points.

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Hard
✓ TRUE

This perfect score requires eating every pellet, fruit, and ghost in every level up to level 255, with no deaths. Only a handful of players have achieved it.

74.

The highest possible score in the original Pac-Man is 3,333,360 points, a perfect game.

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Hard
✓ TRUE

True. Achieving this requires eating every dot, fruit, and ghost on every level without dying, up to the kill screen at level 256. Only a handful of players have done it.

75.

The ghosts in Pac-Man each have unique personalities that affect their movement patterns.

Click to reveal answer ›

Hard
✓ TRUE

Blinky chases directly, Pinky ambushes, Inky uses Blinky's position, and Clyde acts randomly—all coded into the original game's AI.

76.

The ghosts in Pac-Man each have their own unique AI that changes during the chase.

Click to reveal answer ›

Hard
✓ TRUE

Blinky chases directly, Pinky ambushes, Inky uses Blinky's position, and Clyde acts randomly—all with distinct behavior.

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